![]() ![]() ![]() Was incomplete in the timeline required, but provided enough of a Generic interface which would expose the entire API this other mod The network code was ported over from a first attempt at a more Interface works because the game's APIs exposed to modders are Sending data to the game and getting data from the game. ![]() That intersection back to the game, and instead keeps track of the 4 Intersection to be manually controlled, it never releases control of The mod has been altered so that when you select an Skylines, you can click the Traffic President button to activate the Once you have loaded a save game or created a city in Cities: How to use the mod within a savegame / city of Cities: Skylines Once you start the game, you can go to the content manager and enable %LOCALAPPDATA%/Colossal Order/Cities_Skylines/Addons/Mods/Īfter that is complete, the mod will be fully Once those assemblies have been resolved, the mod willīuild and produce a dll which it will try to automatically put into Load the mod in Visual Studio 2015, and resolve the references to theĬities: Skylines assemblies, which are found in your Cities: Skylinesĭefault: C:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed Parts of that mod have been moved into the Net folder, Starting point to get the remote sensing/actuation working. Most recent intersections you have selected. These four are able to beĬontrolled over the network interface.Reverted "Busses now may only ignore lane arrows if driving on a bus lane" for now.Bugfix: Trains were not despawning if no path could be calculated.Workaround for third-party issue: TM:PE now detects if the calculation of total vehicle length fails.Busses now may only ignore lane arrows if driving on a bus lane.Rewritten and simplified vehicle position tracking near timed traffic lights and priority signs for performance reasons.Improved performance of priority sign rules.AI: Cims now ignore junctions where pedestrian lights never change to green. ![]()
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